More like House of the Fun (I'll edit this title if the game turns out crummy)
For some crazy reason, Sega thought it'd be cool to test the light-gun shooter waters on the Wii with the release of Ghost Squad and House of the Dead 2 & 3. Thankfully, people chose to invest in the better of those two games, which I'll liken to people choosing veal on a bun over turd on a corpse. Because of this, Sega wants to provide us with a new installment, this one being all new. As in, it's not a port, nor is it being developed for the PSP as well. Nope, this puppy's just for the Wii, from a studio who actually understand it's inner workings! From the folks who can't balance a game's difficulty levels (see: Battalion Wars 1& 2) comes House of the Dead: Overkill.
And since Sega's so ahead of the ball, here's the boxart. Don't forget to notice the wheelchair next to the game's title. Not because it means anything, I just think it looks out of place.
As cool as this whole "grindhouse" aesthetic is, I hope it's not overdone. Partly because I hate saying grindhouse, and partly because I hate other people saying it. I'm one grumpy dude.
As for what's been shown, colour me impressed. I'm not sure what opinion rules the majority in regards to Resident Evil: Umbrella Chronicles, but man, I'm already thinking this could turn out better. All from a trailer that's no more than 20 seconds on game footage and the rest being big, bold letters and ladies licking Wii remotes. But that 20 seconds meant a lot, because what's most important for a game like this is keeping things fresh as lettuce. I got tired of Umbrella Chronicles so quickly because it made no effort to try anything different. You were just put on a path, and told to walk it. Oh, and shoot the palette swapped enemies until you lose all interest. Because of prior experience with the series, I know I can at least count on variety.
I'm really interested in the game's waggling. Jabbing the butt of a shotgun into the face of someone who is pure, rotting evil sounds pretty good. Hopefully it registers me actually thursting the bottom end of my remote, because I'm not sure I'll be able to do anything else.
Because Overkill doesn't have any roots in the arcade, I'm going to be telling myself that this will pack a longer adventure than most light-gun titles. I'm all for competing for a high-score, but I like a longer game even more (note to people, I'm not against short games. Criminally short games are another beast altogether, and light-gun shooters can generally be defined as such).
To conclude, I'll wrap things up in a very grindhousey way, "IT BETTER TURN OUT GOOD, OR ELSE IT WON'T BE SHAMBLING IT'S WAY INTO MY HOME...OF HELLLLLLLL."




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