So when Sega teamed up with PlatinumGames, I thought "Wow, that's unusual. Unusually spectacular."
I think that thought somehow got around, and a lot of publishers got really jealous.
EA in particular became Mr. Jelly Jealouson, thinking to itself, "Sega dominating Tyler's thoughts? Not while I'm around!"
So then they go and announce the wackest combination of people and developers known to men. Like a tag-team thrown together to save the earth from sanity, Suda51 (Killer 7, No More Heroes), Shinji Mikami (Resident Evil 4, God Hand), and Q Entertainment (Meteos, Lumines) have been entrusted by EA to develop what will surely be known as the weirdest game ever. You hear that Cho Aniki? Watch your ass!
Suda51 has said that it'll be a dark and scary game, and for one half of this love square, pulling that off shouldn't be a problem. Both Grasshopper Manufacture and Shinji Mikami are more than capable of pulling off "scary", and I imagine Q Entertainment can set those heebie-jeebies to some killer tunes.
Game|Life looks to be the place to be in regards to this announcement, as Chris Kohler will be interviewing Goichi Suda later on today. If I actually looked into things further, I should have seen something concerning Suda51 coming. On a couple of the recent 1Up podcasts, Jeremy Parish mentioned that while in Japan for that Square conference a little while back, he interviewed the Suda. Interviews are typically performed when there's something to talk about, and while I'm sure Suda is chock full of stories otherwise, generally the questions are game related.
It sounds like Shinji Mikami is pretty busy too, since he's also working on a game with PlatinumGames, but that's more than likely coming from his own studio. This one's all Grasshopper's.
I don't think I could be any more excited. Especially since this is coming for all major systems; PS3, 360, Wii and PC. Talk about sharing the wealth.
I look forward most to the games aesthetic. Suda's games have always been pretty minimalistic in that regard, so with the power of these new systems, and EA's financial backing (No More Heroes was obviously not the most money-infused title), it'll be fun to see which route he takes. He seems to have a good idea of how games should fit on the Wii, so it's tough to pin down which version would be best to get. I'm sure I'll hear enough from all sides.


Comments