« The many faces of Noby Noby Boy | Main | The new Brothers in Arms game that is actually good »

October 10, 2008

DLC, best served early?

I know that downloadable content is good business. And there ain't no business like good business. Show business is far more cutthroat than you've been lead to believe. No one wants anything to do with that stuff anymore. Not even dying people.

You can't argue with numbers, because they'll cuss you out and say things you haven't even heard before. Guitar Hero and Rock Band are living (in an odd digital way) proof that offering up a steady supply of DLC will line one's coffers quite nicely.

But times, they are a changing as someone once said. I think it was Hideo Kojima or Atsushi Inaba. Somebody had to have said it.

See, for the longest time, DLC would come after a game's release. Well after. Elder Scrolls IV: Oblivion's first expansion pack was released a year after it's initial release on the Xbox 360 and PC. But, as time goes on that's become the exception. Downloadable content was no longer a business mechanism used to reinvigorate sales once the game's relevance began to slump. Instead, it was used to support a game from the get go. Saying support gives off the impression that DLC was primarily used positively, but any discussion with most gamers would reveal the opposite to be true. Many came to the conclusion that this quickly released DLC was not material that was picked up off the cutting room floor. Instead, many believed it was content that was purposely omitted for later sale. 

This idea became even more widespread when extra content was seeing release day and date with the retail copy of the game. Soulcalibur IV launched with extra costumes and the like on day one. It was a tiny purchase, but it's highly suspect that this was not intentional.

And today DLC progresses, some would say regresses, even further. EA's upcoming survival horror title, Dead Space, has an extra set of armour available for purchase, 4 days before its release. What makes it sting even more is that thing content is game changing, the armour provides a different experience due to its exclusive abilities.

Everyone knows of pre-ordering a game, but who's ever thought of pre-loading a game with content? Is this a way to get around the critical eyes of those disgusted with day one content? Or possibly this has been done to get money out of those who may just rent the title.

In general, I gladly support DLC. While I favour Burnout Paradise's free content packs, I'm not opposed to paying for something that deserves payment. Warhawk for the PS3 is a great example, there's been three game altering booster packs released, but there's still plenty of people and servers that don't consider them a necessity. But if this trend of insubstantial DLC continues, we'll be buying shells of games before we know it. It's like pre-purchasing a hamburger patty before the bun's eventual release, and I can't stand by it.

Comments

Word on that. The trend is a bit scary and quite annoying for the customer.

I think many companies need to re-evaluate how they handle DLC.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

About Tyler Ohlew


  • Tyler, currently a journalism student at Durham College, has never spent a day where he hasn’t at least touched a video game controller. While just touching a controller does seem odd, it at least shows his commitment to the hobby. Read of his adventures of playing video games into the early hours of the morning, and learn of his frustrations as he tries to beat Kid Icarus for the first time of his life.

Comment Guidelines

  • We welcome comments but we ask that you observe our guidelines. We like readers who are prepared to stand by their comments by offering their 'real' first and last name - it adds validity to your comments. Stick to the topic and keep it clean. Personal attacks on individuals, bad language and unsubstantiated rumours have no place here. It's OK to be edgy, but if you're going to engage in name-calling and boorish behaviour take it elsewhere in cyberspace. And forget about posting under multiple IDs from the same IP address -- you'll get banned. Full Guidelines.

Legal Notice

  • LEGAL NOTICE: Copyright Metroland Durham Region Media Group. All rights reserved. The views expressed are those of the writer and do not necessarily reflect the views of the Metroland Durham Region Media Group or www.durhamregion.com. Distribution, transmission or republication of any material is strictly prohibited without the prior written permission of the Metroland Durham Region Media Group.
    For information please contact the BLOGmaster