I believe we finally have substantial evidence that a game can fail by any means necessary, absolutely no amount of advertising dollars can make a title sink or swim.
For the longest time, blaming the commercial troubles of a particular game fell into the hands of every publisher's advertising department. They'd probably be able to take that blame and spin it into something beautiful, but our kind would still see them in a negative light.
I think there'd be no publisher better to explain their feelings on the matter than EA. Forever the source of gaming's ails, they've never seemed capable of supporting that cult-followed title as much as its adoring fans would have liked. They only went so far as to produce or develop that extraordinary title and release it to the masses. Damn them.
Games like Psychonauts and Beyond Good and Evil are icons of this blame game, and to an extent, those doing all the moaning are right. Neither title was marketed particularly right, as they certainly had the components of "the next big thing."
But what I'm seeing today contradicts the faults of advertising. Both the aforementioned titles had success written all over them, but only in parts. There were obviously areas of those games (and others like it) that didn't resonate with the people that could make those titles break out successes. Nothing more than that.
This year really opened my eyes. In 2007, I thought that the more you put into a game's marketing, the more you got out of it. Instead, it doesn't matter whatsoever.
LittleBigPlanet in particular stands out. Despite a good couple of years worth of hype, and an impressive ad campaign (in both style and scope), it's not achieving the instant success many predicted. We could point out the areas in which it's marketed wrong (the commercials give little idea of it's main hook of "play, create, share"), but are those flaws ones that when even corrected would spur greater sales? At it's core, LBP is a game that just doesn't appeal to a wide range of people. But we shouldn't let that affect how we feel about it.
EA is yet again feeling the pinch of the advertising bug, as both Dead Space and Mirror's Edge aren't selling like gangbusters. But both titles got plenty of face time of the covers of very popular magazines, and found their way inside the ad space of many more. But, they just didn't resonate that strongly.
I think pointing the finger as the advertising budget of any particular game is just silly. Sales numbers are such a ridiculous thing to look forward too, as we'll never be happy. Developers have found so many ways of making money with the games we play, we should never write anything off as a failure. LBP may not be in millions of homes, but it's wide array of downloadable content will produce plenty of cash money for those behind it. Dead Space and Mirror's Edge may not become the new faces of EA, but they were both incredibly fun, and I'm sure we'll see more of them, if not their ideas.
Sales may not have been their strong suit, but they've all undoubtedly left an impression.


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