Alright, the title's a bit preemptive, but sometimes you gotta make a stand.
I can't be bothered to look back and see if I've talked about Dead Space yet, but I'm sure I have. And if I haven't, go listen to one of the million available podcasts that talk about video games. I'm positive some cool guy made mention of it at some point. But if you want to be as lazy as me and not bother looking for some other people's opinions, know this, it is truly something else. It's a bit easy to pick on Resident Evil 5 right now, but Dead Space really made it too easy to. It feels like the step-up the survival horror genre needed (and yes, lets argue whether RE4 through 5 is survival horror in the comments, I'm sure readers will love it).
But I've gotten off track. This is all about how awesome Dead Space for the Wii can be.
A lot of Dead Space's success rides on it's aesthetics. The lighting is nuts, and the engine this beast runs on looks allows Dead Space to look very, very impressive. So, it's natural to worry when a game that looks so good is ported down to the Wii. Now, graphics aren't everything as Nintendo and myself would tell you. But, in Dead Space's case, they really help create a mood and ambience that may be harder to pull off on the Wii.
If you click those blue words above, you'll be thrown over to Kotaku's post concerning a presentation that showed Dead Space off as an Xbox title. Not Xbox 360 mind you, we're talking about the original black beauty here. Now, while it was rarely proven, the Gamecube was a very capable machine that like, two developers took advantage of (Nintendo and Capcom). So, despite the presenter's feelings towards the Xbox version of Dead Space, "...mostly not good" he chimed, I think it looks great. I'm sure the handycam footage cuts the visuals some slack, but regardless, it looks great.
So I think Wii owners are avoiding the disaster witnessed in Dead Rising: Chop til' you Drop when it comes to Dead Space. The best part will be the controls, especially since Resident Evil 4 played so handily on the Wii. The precision needed to point out specific limbs in Dead Space will become that much more satisfying if it uses the pointer controls. If it doesn't though, it'd be a crying shame.


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