Or better yet, of a BadWorld.
You know. Because the Wii is said to be a fad and that the game could've turned out badly.
Since I felt the need to explain it, those were probably some jokes the world could have lived without.
However, what the world most certainly needs is a little bit of me congratulating myself on a job well done. See, almost a year ago, I said MadWorld was going to be awesome. And guess what? I don't look stupid now that the game is out. Success!
MadWorld is a tough cookie. Just about every negative thing you hear about the game is true (with some feeling the pain more than others). If there were such a disease as repeativitus, MadWorld could be seen as suffering from it. The music, commentary, and elements of gameplay repeat themselves constantly.
Some would say, "Well, that's a bit too much for me. I like game's like I like my bread; fresh and a little crusty."
But I don't feel that way. I can't feel that way. Because my pants have been charmed off of my persons.
MadWorld dresses to impress. People will often say a movie, novel, or videogame is more than just the sum of its parts. But I say that MadWorld is the sum of its parts, and that is what makes it so much fun.
There's something about rushing into a rough and tumble environment, chainsaw hand revving, signpost in tow, a cutting hip-hop sountrack, and a couple of jerk's narrating your every move. You may have already thrown a garbage can over the last 10 schmucks who got in your way, but in MadWorld, you don't have time to worry about one upping yourself with each and every kill. You just worry about surviving.
When your sole gameplay element is killing dudes, you can easily run into some trouble along the way. How do you make it engaging enough that it can carry an entire game? It's through sheer volume that MadWorld keeps the fun afloat. While you may have dispersed of the last three guys via an oversized circular saw, you can always mix it up with the next 20. You'll be fighting a lot of guys throughout your journey, and it just never grew old for me. Much like No More Heroes fighting system, I never got bored of it. And even now, post completion, I'm still hearing of new ways to decimate my foes. And that is what makes MadWorld such a blast to play.
Squash any worries of pre-conceived notions you have regarding the game. Everything about it just works. As its release drew near, I was thinking that perhaps MadWorld wouldn't be the game for me. I haven't really been one for beat-em-ups. But I was wrong. MadWorld is for everybody.
Well, if you have a Wii that is. One last thing I have to say about MadWorld concerns just where it calls home. Can we all please get over just how much more intelligent our business decisions are and just enjoy a game on the console it plays on? Why must be pine and moan about why a Wii game is a Wii game? MadWorld looks and plays perfectly on the Wii. I'm happy playing it on the Wii. Why isn't it on the 360, PS3, or PC? I don't know. Well, I do know, but motion controls aren't really a valid reason anymore, supposedly. If you'd rather waste your time crying about how much better the textures would "pop" on the 360, why not go and wish away some of the more tragic events of human history.
Oh, and MadWorld made quick time events awesome again.
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