I don’t think I’ve ever been more confused by a game then the time I’ve spent with The Chronicles of Riddick: Escape from Dark Athena. Playing a game is pretty cut and dry, either I like it or I don’t. There’s never really been that middle ground for me. In every facet of my life, you get a super thin chance to get placed in my good books.
But with Riddick, I’m running behind a bandwagon that’s housing a ton of really happy people. I can see them really enjoying themselves, talking about how great a bandwagon it truly is. But I can’t seem to make that jump on board. The bandwagon has a lot of rusty nails, and it smells of soiled diapers. And it’s warty.
I’m a few hours in, and I’m certainly enjoying myself. But I keep feeling as if the game is purposely putting me through the ringer. At times, I feel as if it can’t make up its mind as to what it wants to be. The game places a focus on melee combat and skulking around the prison’s shadows. That is, when it doesn’t go through an identity crisis and wants you to be the new sheriff in town, blasting your foes away. There’s been a few times when I feel as if I’m supposed to sneak around the jail guards, or I believe I should, considering the environment is steeped with shadows. But after many failed attempts, the easiest thing to do is simply shoot the dude. And by easiest, I also mean it was the only way. No amount of shadow play could allow me to advance any further.
I’m not letting these problems mar the game completely; I’m still enjoying a very original and creative game. But I hope the problem is remedied soon, or else Riddick will be labeled as “two faced”, perhaps even enter the “shady” territory popularized by Lauren Conrad of The Hills. And it will not like living among the ranks of Spencer Pratt, I can tell you that much.


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