So I managed to escape the clutches of school. "Come backkkkk," it shrieked. "Why not work on January's newspaper now! You'll thank me in the enddddd..."
School's advice is right most of the time. But it will take a lot more convincing then that! Because, while my home was miles kilometers away, I could hear the faint cry of my neglected video game systems.
"Come-a play with-a me," my copy of Super Mario Galaxy whispered, nearly dead from the lack of TLC. "I have some-a goodies left just yet-a for you!" It was then that the disc spread open its...layers. I don't want to talk about it.
(Ready for the segue to end all segues? Well, as Ray Arnold would say: hold onto your butt!)
Did I just make mention of Super Mario Galaxy? Funny I should mention it, because this link here will shove you off to an editorial hosted by Platformer's that our forum's own mcc submitted!
It's a good read. I'm no physics nerd, but I still liked confronting issues like how Mario can even manage to breathe out there in space. My own questions may have ended there, but mcc revealed many new questions, the likes of which I would have never dreamed to ask! Mostly because I thought floating in space all willy nilly was plausible. Turns out, it's not.
(Unfortunately, I doubt I'll be able to transition to this next topic as easily...but I'll try)
But taking games seriously doesn't end there! Oh certainly not. Over here is an editorial I wrote based off an interview I had with Tim Carter, a professor at the University of Ontario Institute of Technology's Game Development program and a contracted designer and writer for Kaos Studios's Frontlines: Fuel of War (360, PS3, and PC). We talked about the up and coming genre of serious games, the role of story in video games, and the ladies. Of course ladies meaning the direction video games are heading.
PEACE!
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